#include <tank/TankModel.h>
#include <tank/TankType.h>
#include <tank/Tank.h>
#include <tank/TankModelStore.h>
#include <XML/XMLNode.h>
#include <engine/ScorchedContext.h>

TankModel::TankModel() : 
	init_(false),
	aiOnly_(false),
	movementSmoke_(true)
{
	categories_.insert("All");
}

TankModel::~TankModel()
{
}

bool TankModel::initFromXML(ScorchedContext& context, XMLNode* node)
{
	
}
